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Centaur II, 1983

Features: Flippers (2), Pop bumpers (2), 4-bank drop targets (2), 4-in-line drop targets, 5-ball multiball. Ball hitting recessed red target in upper right corner of playfield is held there momentarily by a magnet under the playfield. Has speech, with operator-optionable reverberation. This game has the standard ball-in-play tilt or can be operator-optioned to have two tilts per game. This means if a player activates the tilt mechanism a first time, the word "Warning" lights up on the silk-screened backglass and remains lit while the game continues for that player without penalty. However, if this player tilts a second time, even on subsequent balls in play, the game ends. In Game Over mode, pressing either flipper button causes the playfield lights to highlight each major scoring feature, one at a time, while the speech card identifies that feature by name. An Attract Mode operator option causes all five balls to automatically shoot onto the playfield every 15 minutes to interact with the pop bumpers and slingshots until they drain.
Manufacturer: Bally Midway Manufacturing Company (1983-1988) [Trade Name: Bally]
Date of Manufacture: June, 1983
Players: June, 1983 / 4
Year: 1983
Production: 1,550 units   (confirmed)
MPU: Bally MPU AS-2518-35
Model Number: 370
Theme: Fantasy
Design by: Jim Patla
Art by: Paul Faris
Animated by:
Music by:
Sound by:
Software by:
Machine Type: Solid State Electronic (SS) 
Notes: Same playfield as Bally's 1981 'Centaur'. This game was one of three games to utilize the unique backboxes left over from the production of Bally's 1982 'Rapid Fire'. Designer Jim Patla said that 'Centaur' was inspired by the classic Bally's 1956 'Balls-A-Poppin'. Uses a "Say it Again" reverb card in addition to the "Squawk and Talk" speech card.
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