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Apollo 13, 1995

Features: Multiball, 13 balls at once - the largest multiball of any pinball machine! Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (9), Kickout Holes (2), Ramp (1), Spinning target (1), Up-post between flippers. Rotating moon grabs balls via an electromagnet and carries the ball up to the playfield glass and down into a hole where it is dropped beneath the playfield. Shaker motor inside cabinet for earthquake-like effects. Trough at top left of playfield hold eight balls. 13-ball multiball. Up-post between flippers prevents ball drains for the first 30 seconds of the multiball.
Manufacturer: Sega Pinball, Incorporated, of Chicago, Illinois, USA (1994-1999) [Trade Name: Sega]
Date of Manufacture: October, 1995
Players: October, 1995 / 6
Year: 1995
Production:
MPU: Sega/Stern Whitestar
Model Number: 44
Theme: Disaster - Space
Design by: Joe Kaminkow, Joe Balcer
Art by: Mark Raneses, Jeff Busch
Animated by: Jack Liddon, Kurt Andersen
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Brian Schmidt
Machine Type: Solid State Electronic (SS) 
Notes: Game requires the more expensive non-magnetizable balls to function properly. Per Orin Day, a 128x32 DMD was used for Apollo 13 and subsequent games. Previous games used 192x64 displays.
Marketing Slogans: "Sega Pinball, the Revolution Has Begun." "I Believe this will be Our Finest Hour." "`Apollo 13 the Pinball' is on the Launch Pad with All Systems Go!" "Reliability.We Are Go!" "Launch Control, this is Sega Pinball.Apollo 13 is Go For Launch!" "Earnings.We're Go!" "Quality Control.Go Flight!" "The First Game in the Universe with 13 Ball Multiball!"

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