The worlds largest pinball machine database!

8 Ball, 1966

Features: Flippers (2), Pop bumpers (4), Passive bumpers (2), Slingshots (2), Kick-out holes (2), Standup target (1), Horseshoe lane (1). One pop bumper is between the flippers. Illuminated backglass marquee. Drop-down cabinet. Backglass light animation tracks balls earned by each player. Player 1 shoots to light all solid balls. Player 2 shoots to light all striped balls. Lighting all balls for the player will light "Shoot for 8 ball" on backglass and lights horseshoe lane for the 8 ball. Getting the 8 ball awards an extra ball. This is a carry-over feature from ball to ball. Unlike the game of billiards, achieving the 8-ball does not end the game. Maximum displayed point score is 9,999 points per player. Point score threshold award: Replay or Extra Ball (operator option). Only 1 extra ball per ball in play, including one earned via the horseshoe lane award. Replay wheel maximum: 27 Sounds: 2 bells, knocker. Tilt penalty: ball in play or game over (operator option). On the backglass, the billiard players have cufflinks monogrammed with "N.C." and "S.K.", a probable reference to Norm Clark and Steve Kordek. Cufflinks with identical initials are also found on the backglasses of Williams' 1971 'Planets' and Williams' 1971 'Zodiac'.
Manufacturer: Williams Electronic Manufacturing Corporation (1958-1967) [Trade Name: Williams]
Date of Manufacture: January 17, 1966
Players: January 17, 1966 / 2
Year: 1966
Production: 3,250 units   (confirmed)
Model Number: 317
Theme: Billiards
Design by: Norm Clark
Art by:
Animated by:
Music by:
Sound by:
Software by:
Machine Type: Electro-mechanical (EM) 
Notes: The 1988 book Pinball The Lure of the Silver Ball stated that a "split bank" was invented by Norm Clark for '8 Ball' and reused again on Williams' 1971 'Solids N Stripes'. However, 'Solids N Stripes' is his first game to employ the "split bank" method of ball-to-ball carry-over for multi-player games. For '8 Ball', instead of relay banks a standard step-up unit was used for each player to count the billiard balls earned by that player. A standard Player Relay alternated between players to select which of the two playfield step-up units is active for the player who is being served. In this way, the Player Relay dedicated a step-up unit for each player, allowing for each player a separate accounting of earned billiard balls to appear on both the backglass and the playfield. This is an example of playfield "memory" for multi-player EM games. On '8 Ball', the billiard balls have to be earned in numerical sequence so it made sense for this game to use for each player a sequential mechanism such as a stepper unit with reset coil. In contrast, because the billiard balls on 'Solids N Stripes' can be earned in any random order, it makes sense for that game to have relay banks which will track them in any order in which they are earned. '8 Ball' is not the only Williams 2-player EM game that had playfield "memory" using alternating step-up units. An earlier game is Williams' 1956 'Piccadilly'. A subsequent game is Williams' 1968 'Pit Stop'. Manufacturer data for 8 Ball: Quantity produced for USA/Canada: 1501* Quantity produced for export: 1749* Total quantity produced: 3250* Price to Distributor: $430.00 *These quantities may be sales estimates.
Marketing Slogans:

57 Available Images

Leave a comment

Your email address will not be published. Required fields are marked *